THIS FORUM IS NO LONGER ACTIVE. PLEASE POST ANY NEW QUESTIONS OR DISCUSSION ON:discussions here are p. In this video, we will walk through the steps of finding and installing a plugin for Grasshopper, specifically the Kangaroo Physics plugin. You can find a huge variety of Rhino and Grasshopper.
Kangaroo Toronto (GTA)
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Kangaroo Calgary
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Kanagroo Edmonton
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It consists of a solver library and a set of Grasshopper components. Installation instructions and a draft manual are included with the latest download. Kangaroo is now included with Rhino 6 and 7 and if you are using a current version you do not need to download or install it from here.
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Kangaroo Vancouver
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ADDON. Version 2.3.3.Released on 2019-Dec-15.Provides 98 components.Created by Daniel Piker.Features 33 video tutorials.
Components for form-finding, physics simulation, geometric constraint solving and optimization
Goals-Angle |
Goals-Co |
Goals-Lin |
Goals-Mesh |
Goals-On |
Goals-Pt |
Main |
Mesh |
Utility |
Mesh
By Parent(ByParent) Refine a Mesh, separating outputs by parent face |
Checkerboard Attempt to separate a mesh into 2 lists of non-adjacent faces |
Diagonalize(Diag) Replace each edge with a new face |
Face Face Offset(FaceFace) Offset a conical mesh so that corresponding faces are constant distance apart |
Fold Angle(FoldAngle) Measure the current angle between two triangles about their common edge |
Hinge Points(HingePoints) Get the 4 points for each internal edge to use in a Hinge Force |
Combine&Clean(Clean) Combine and Clean a list of meshes, removing unused and duplicate vertices |
Mesh Corners(MC) Extract corners sharper than some angle |
Mesh Direction(MD) Sort the face directions of a mesh |
Mesh Map(MeshMap) Map points from one mesh to another |
Mesh Turn(Turn) Rotate the vertex order of each face |
Naked Vertices(NV) Sorts the vertices of a mesh into 2 lists according to whether or not they are surrounded by faces |
Refine Divide each quad into 4 quads, and each triangle into 4 triangles |
Refine Strips(Strips) Directional subdivision, refines quads in one direction only |
Simple Remesh(SimpleRemesh) Isotropically remesh a Brep or Mesh |
Stripper Divide a mesh into strips |
Tangent Circles(TC) Generate face incircles, circle packing centred on vertices, or incircular dual |
Unroller Unroll a strip of quads |
Vertex Neighbours(VN) Returns the positions of the vertices connected the given vertex by an edge |
Warp Weft(WarpWeft) Separate the edges of a mesh into 2 lists according to Warp and Weft direction |
Remesh By Colour(RemeshByColour) Remeshing with edge lengths dependent on the vertex colours of the input mesh |
Goals-Mesh
Conicalize(Conical) Adjust a quad mesh to make vertices conical - so the mesh has a face-face offset (See the paper 'The focal geometry of circular and conical meshes' for details). Use together with Planarize |
Cyclic Quad(CyclicQuad) Make a quadrilateral have a circumscribed circle |
Developablize Turn a triangular mesh into developable patches with creases. Based on the paper 'Developability of Triangle Meshes' by Stein, Grinspun & Crane |
Edge Lengths(EdgeLengths) Set the edge lengths of a mesh |
Hinge Hinge |
Isothermic(Iso) Make a quad mesh S-Isothermic, as described in the paper 'Quasiisothermic Mesh Layout' by Sechelmann, Rörig & Bobenko |
Live Soap(LS) For generating minimal and CMC (zero and constant mean curvature respectively) meshes which adapt their connectivity during relaxation to maintain triangle quality |
No Fold Through(NoFoldThrough) To stop the sides of a hinge passing through each other |
Planarize Planarize |
Plastic Hinge(PH) Like Hinge, except folding beyond the plastic/elastic threshold will alter the rest angle |
Polygon Area(PolygonArea) PolygonArea |
Pressure A force normal to each triangle, and proportional to its area |
Smooth Smooth |
Soap Film(SG) For generating zero mean curvature meshes |
Tangential Smooth(TSmooth) Smooth a mesh only in the local tangent planes. Used in conjunction with SoapFilm |
Tangent Incircles(TangentIncircles) TangentIncircles |
Vertex Loads(VertexLoads) Apply equal vertical loads to all vertices of a mesh |
Volume Set the total volume of a mesh |
Wind Wind |
Goals-Pt
Anchor Anchor |
Anchor XYZ(AnchorXYZ) Fix a point only along chosen world axes. If you need to reset the initial position, disconnect then reconnect the Point input. |
Bomb(B) Causes an explosion after a given number of iterations |
Coincident(C) Equivalent to a zero length constraint between a pair of points |
Floor Floor |
Magnet Snap(MS) Snap points together according to proximity |
Plastic Anchor(PlasticAnchor) PlasticAnchor |
Transform Keep a given transformation between 2 points |
Load Load |
Goals-Lin
Clamp Length(ClampLength) Keep length within given bounds |
Constant Tension(CT) An element which adapts its stiffness to maintain a constant force |
Direction Align a line segment with a given vector, or if none supplied, the closest of the World XYZ vectors |
Dynamic Weight1d(DW) A load in the negative Z direction, which updates its magnitude according to the length of the line |
Equal Length(EqualLength) EqualLength |
Length Ratio(LengthRatio) Maintain a fixed ratio between the lengths of a pair of lines |
Length Snap(LengthSnap) Snap length to whole number multiples of a given number |
Plastic Length(PL) This tries to preserve the length of the line elastically, until it is deformed beyond the limit, then its rest length gets changed |
Length(Line) Length(Line) |
Install Kangaroo For Grasshopper Pc
Goals-6dof
Align Faces(AlignFaces) Align faces of a pair of rigid bodies |
Beam Beam resisting bending and torsion |
Concentric Align axes of a pair of rigid bodies |
Rigid Body(RigidBody) RigidBody |
Rigid Point Set(RigidPointSet) A set of points which maintain their relative positions |
Solid Collide(SolidCollide) Collision between a pair of solids |
Solid Plane Collide(SolidPlaneCollide) Collision between a plane and a solid |
Support Set support conditions for a beam end or rigid body |
Main
Show Show |
Grab This lets you drag Kangaroo particles in Rhino viewports |
Bouncy Solver(BouncySolver) Solver with momentum |
Solver The main component where Goals are combined and applied |
Soft & Hard Solver(Soft&HardSolver) Solver with separate inputs for soft goals, and hard constraint type goals |
Zombie Solver(ZombieSolver) A version of the solver component which keeps all iterations internal, and outputs the final result |
Step Solver(StepSolver) Solver which advances only when input refreshed. Useful for making animations |
Install Kangaroo For Grasshopper 2
Goals-Angle
Angle Angle |
Angle Snap(AS) Snap the angle between 2 lines to the closest whole number multiple of a given value |
Clamp Angle(ClampAngle) Keep an angle between 2 lines within a given range |
Equal Angle(EA) Equalize angles between multiple pairs of lines |
G2 Maintain curvature continuity between 2 nurbs curves |
Rod Bending and stretching resistant rod |
Goals-Col
Collider Collisions between thickened line segments and spheres |
Curve Point Collide(CPC) Keep a set of points outside or inside a given 2d curve |
Curve Collide(CC) Collisions between closed curves in a given plane |
Image Circles(ImgCircles) Circle packing with sizes from image colours |
Solid Point Collide(SPC) Keep a set of points outside or inside a given Mesh |
Sphere Collide(SC) Collisions between large numbers of equal sized spheres |
Utility
Dot Display(Dot) Show points as round dots |
interconnect Points(inter) Draws one line between every pair of points in a list |
Möbius Transformation(MB) 3d Möbius Transformations of any geometry using 4d rotation |
remove Duplicate Lines(dupLn) Removes similar lines from a list. |
remove Duplicate Pts(dupPt) Removes similar points from a list |
Split At Corners(SplitAtCorners) Break a polyline into multiple parts based on angle |
Goals-Co
Co Circular(CoCircular) CoCircular |
Co Linear(CoLinear) CoLinear |
Co Planar(CoPlanar) CoPlanar |
Co Spherical(CoSpherical) CoSpherical |
Goals-On
On Curve(OnCurve) Keep a point on a given Curve |
On Mesh(OnMesh) Keep a point on a given Mesh |
On Plane(OnPlane) Keep a point on a given plane |